Total Costs Note: these numbers refer to Medium Mode. Also automatically gathers nearby collectibles within a default range of 60 like a Banana Farmer would. Banks also have a " Collect All" to empty all Banks at once.ĭescription: Hub of Monkey trades earns colossal income, generates lives each round and collects income in radius.Įffect: Generates the same amount of money as a Central Market, but adds $4000 and 10 lives at the end of each round. Banks and Marketplaces simply " spawn" income, and Banks store them inside their bank account until manually collected with the " Collect" button in their upgrade HUD. For all Farms other than Banks and Marketplaces, bananas are produced sporadically around its radius, similarly to Spike Factory's "Normal" targeting. Banana Farms produce a set number of collectable items worth in-game cash each round, distributed evenly throughout the length of the round. Instead, all Farms produce income-generating items. Marketplace eliminates the need to pick up bananas completely, while the later upgrades Central Market and Monkey Wall Street provide extra income-generating benefits that all other Banana Farm upgrades lack.īanana Farms do not have a set target priority. Banana Salvage improves compensation to 85% value, as well as increasing the sell price of the farm itself. EZ Collect is all about providing an easier time collecting bananas, as well as providing an automatic half-income compensation for expired bananas. Path 3 is a new path that is built primarily on ease of income gain. The final upgrade on this path, Monkey-Nomics, removes the loan penalty whenever activating its special ability. IMF Loan is a more powerful version of the Monkey Bank that adds a special ability which provides an instant $9000 loan at the cost of 50% less income, boosting further investments whenever necessary. Monkey Bank, like BTD5, stores money in the bank to gain extra interest for the localized bank account per round, and can be withdrawn whenever needed. Valuable Bananas supports the amount of income gained for each banana. Starting off is Long Life Bananas, which allows bananas to last for 30 seconds instead of 15 seconds, leaving more time to pick up bananas later on. Path 2 is built for increased utility for income production. Banana Central produces even more income per crate, from $300 to $1200, along with a boost of 25% more income for all Banana Research Facilities on screen. Banana Research Facility, like BTD5, exchanges bananas for 5 higher value crates worth $300 per crate. The new Tier 3 upgrade on Path 1, Banana Plantation, produces 16 bananas per round. The first two upgrades give two extra bananas each, for $40 more income overall. Path 1 is built for pure increased banana production. Each path provides a unique benefit for the Banana Farm. Initially, a Banana Farm produces 4 bananas per round worth $20 each. One other interesting change is that it now has abilities it has got an ability to loan $10,000 with $10,000 loan interest and another stronger ability to give $10,000 instantly. Among these is a way for Banana Farms to collect income automatically without the need for a Monkey Farmer (which is also released to BTD6). The Banana Farm has made a return in BTD6, with various new ways to gain income. The palm tree has 4 leaves and two bunches of bananas. The Banana Farm initially begins as a banana palm in the middle of an open crate filled with dirt.
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